![]() ![]() To take pressure off the merry band, other people can be hired. These can be chopped and changed from a roster of 26. Only six characters may be used at one time. They can progress in their chosen areas of skill: chivalric Knight, dextrous Robber, saintly Paladin, holy Cleric, stealthy Ninja, tough Barbarian, sureshot Archer or potent Sorceror. You control a party of adventurers, individuals who are generated as novices. The game itself is more familiar in outline. Will you take up the cause and defeat this adversary? All of this background information is contained in a few pages of well-written, imaginative scene-setting. Now, he warns of an evil escaped criminal from the past who is loose again to hatch plots and gain domination over all. He holds mystic summonings and travels magically. Prior to the start of the game, the second greatest magic user in history, Corak, has been behaving peculiarly. 200 years before the game starts, human spell-casters -under the supreme command of king Kalohn, Number One mage -managed to split the elementals up and herd them into their own separate reservations. The earth elemental managed to subvert the fire, air and water elementals. For the first few centuries, elemental beings of pure force warred over it. ![]() Another computer swords and sorcery role-playing game hits the Amiga scene. ![]()
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